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01, Intro [003]

May 15th, 2015, 12:00 am

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Author's Comments:

Reply Incuro, August 17th, 2012, 8:29 pm

First panel, great addition for the hood falling down, that's probably better then what I could have come up with. We will have to let textures fill the blank space in the wall, but that is what they are for.

2nd panel, it should focus specifically on showing off their boss, not too much more, maybe add something to the background considering unlike the first panel (which has the floor meeting the wall thing) there is nothing in his background and adding a flat wall wouldn't be best to show him off (return of the streetlight? its simple to draw and you don't have to show much of it, maybe just the pole.)

3rd panel is meant to show off the knife, maybe have it look like its in the pocket across two panels, the top having an outside view with the rem of the pocket, the bottom being inside the pocket with some textures to make it look that way. (Seams around the sides in the shape of a pocket) Also maybe have the knife cutting the pocket without him knowing, would make it a bit more menacing.

4th and 5th are drawn together art-wise. The boss is supposed to be crazy looking and Trev is supposed to look crazy scared, which your doing a good job of even in a sketch. For the boss, just focus on making him look good over all, but for Trev focus specifically on the eye. The eye is what will "sell" that panel entertainment wise, the eye IS the panel.

Overall, good, maybe make the bottom two panels larger and closer to the knife, or the knife larger and closer to the other two. The choice depends on which one you want to show off more. I think I should leave that choice to you though!

Reply Advertisement, September 26th, 2018, 5:31 am

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